# We make STEAM Education Accessible. For every school, everywhere. Stick ’Em is a Singaporean STEAM education social enterprise and winner of the Hult Prize ($1M USD) in 2025, making STEAM education accessible to schools worldwide with low-cost kits, ready-made lessons and teacher training. Founded on 16 September 2020. ## The Stick ’Em Solution We know that a fantastic STEAM kit alone is not enough to transform a school’s STEAM capacity. Stick ’Em combines pedagogically backed, world class learning materials and teacher capacity building to enable high quality STEAM education in any school! ## Designed to scale - 41,000+ students - 3800+ teachers - Across 22 countries From top schools in Singapore to floating village schools in Sabah and remote schools in Uganda, Stick ’Em kits are designed to be deployed in any classroom, anywhere. ## One STEAM kit, hundreds of different builds Stick ’Em runs in art rooms, English classes, history lessons and science labs, not just robotics club. The kit builds a catapult for physics, a dragon boat for history and a drawing machine for art! ## Stick ’Em Academy: 100+ ready-made lessons for every classroom ### Design Thinking Build real answers to real problems. Students start from a problem they can see, build something that works, and make it better after watching it fail. Lessons: Design for Disaster Relief; Learn about Assistive Technology; Designing an Inclusive Playground; Design Stray Shelters; Designing Coastal Protection Strategies. 4 more in the Academy. ### Maths & Science Visualise the world and abstract concepts. Mass, force, angles and energy stop being formulas once a student has to build the thing that proves them. Lessons: Investigate Angles (Skyshot Catapult); Explore Earthquakes; Explore Magnetism (Fishing with Magnets); Investigate Biomimicry (Camouflage); Explore Bridges (Tension & Compression). 25 more in the Academy. ### Socioemotional Learning Build together, fail together, try again. Every build is a group build, so students share the work, survive a collapse, and learn that the second try usually holds. Lessons: Superhero Fashion Show; Designing an Inclusive Playground; Design Stray Shelters; Discovering your Passion; Investigate Senses (Silent Alarm). 5 more in the Academy. ### Robotics/Coding From simple robots to mission-ready machines. Nothing to solder. A class builds a robot that moves in one period, then adds mechanisms, sensors and code. Lessons: Design Battlebots; Design Explosive Disposal Robots; Block Coding; Build an AI Pose-Control Humanoid Robot. 38 more in the Academy. ### AI/Machine Learning Demystify emerging technologies. Students train a real vision model and drive a robot with their own body, so AI is something they made, not something that happened to them. Lessons: Build a Computer Vision Model; Build an AI Pose-Control Humanoid Robot; Training a Scissor Paper Stone Robot; Training an AI powered scarecrow; Training an Automated Trash Sorting Bin. 3 more in the Academy. ### Languages Build it, then stand up and present it. Students build first, then pitch it, narrate it and write it up. A reluctant writer suddenly has something to say. Lessons: Writing Procedural Texts for Robots; Learn about Dragon Boat Festivals; How to Elevator Pitch; How to Search for Information; How to Create a Pitch Deck. 2 more in the Academy. ### Arts & Humanities Make history and culture something you can hold. A drawing machine, a Great Wall, a cultural symbol: students rebuild what they study and say why it was built that way. Lessons: Explore Drawing Robots & Art; Design Geometric Lanterns (Lantern Festival); Build a Music Playing Robot; Explore the Great Wall; Exploring Landmarks in Southeast Asia. 6 more in the Academy. ### Futures Thinking Design artifacts from the future. Recycling, farming, disaster relief. Students prototype the answers to problems that will be theirs to solve. Lessons: Imagining Futuristic Cities; Imagining Life on Another Planet; Imagining Human Upgrades (Cybernetics); Imagining Jobs of the Future; Imagining Schools of The Future. 8 more in the Academy. ## Loved by parents, teachers and ministries around the world - "Stick ’Em has helped make STEAM education more affordable and accessible to tens of thousands of students." Professor Phoon Kok Kwang, President, Singapore University of Technology and Design, Singapore - "For educators looking for practical, easy to implement STEAM activities that are accessible for all learners, Stick ’Em can provide valuable strategies to develop an engaging and inclusive lesson." Ministry officer, Ministry of Education, Brunei - "They were so engaged my Principal had to force everyone out and stop for lunch, lol." Teacher, After a staff workshop, Singapore - "This workshop was unbelievably cool. You get to think creatively, and it is fun." Teacher, BPK Penabur, Indonesia - "It is an equalizer for schools, whereby children from different places with different background can use the same kit to create magic!" Teacher, Teck Ghee Primary School, Singapore - "Bringing Stick ’Em activities into classroom teaching can effectively demonstrate abstract knowledge, boost students’ learning engagement and stimulate their creative thinking." Teacher educator, National Institute of Education, Singapore - "Using simple materials like Stick ’Em can make language learning, including Sundanese, more interactive, engaging, and meaningful for students." Language teacher, BPK Penabur, Indonesia - "With just using simple tools and materials, one can create endless possibilities and innovative things." Faculty member, University of Santo Tomas, Philippines - "Mind blowing materials that make students more creative and develop their 21st century skills." Teacher, Sekolah Rendah Dato Mohd Yassin, Brunei - "Do it. It’ll change your perception of robotics to a positive one, to something that is actually doable." Teacher, Sekolah Rendah Lumut, Brunei - "Stick ’Em is very easy to use and very kid friendly. Students can learn coding in a few minutes." Teacher, Sekolah Rendah Haji Tarif, Brunei - "Common misconception: robotics is hard. But today, it became a myth." Teacher, After a school workshop, Singapore - "We are moving beyond traditional learning to give students and teachers the power to be designers of the future. We shift the focus from simply following instructions to solving real-world problems." Ministry officer, Ministry of Education, Brunei - "This kit supports strong hands-on practice. It can be well integrated into mathematics lessons, for example building ancient Chinese water-wheel models to demonstrate rotation." Teacher educator, National Institute of Education, Singapore - "You never know the beauty of Stick ’Em until you try it." Teacher, Sekolah Rendah Bengkurong, Brunei - "I learned that it doesn’t take a robotics teacher to create a robot." Teacher, Colegio de San Juan de Letran Calamba, Philippines - "Electronics is not as intimidating as I had thought it to be." Teacher, Sekolah Rendah Katok B, Brunei - "It makes STEAM interdisciplinary in lessons much easier and visible." Teacher, Maktab Sains, Brunei - "No limits to creativity. Can be applied as a module for student engagement in any topic or subject." Teacher, Riverside Primary School, Singapore - "Stick ’Em is interesting and amazing. It promotes creativity and critical thinking, motivates students to learn more, and makes the lesson fun and engaging." Teacher, Sekolah Rendah Pengiran Anak Puteri Besar, Brunei - "Design thinking can be engaging and enjoyable, even when using the simplest materials like sticks and clips." Sixth form teacher, Pusat Tingkatan Enam Belait, Brunei - "For our STEAM curriculum, it will be very good in helping students to build the prototypes that they have been dreaming of." Teacher, Sekolah Rendah Haji Tarif, Brunei - "Hands-on experience suited better for the non-academic achiever!" Teacher, SR Haji Mohd Salleh, Sungai Hanching, Brunei - "This is also a way to close the generation gap, because it is easy to understand." Teacher, BPK Penabur, Indonesia - "A lesson using the Stick ’Em kit can be anything. It is up to the students’ creativity." Teacher, Post-workshop survey - "This is very exciting for teachers and students. Learning will be more fun." Faculty member, University of Santo Tomas, Philippines - "The endless possibilities to use Stick ’Em to increase fun and engagement for the students." Teacher, Cantonment Primary School, Singapore - "Getting to tinker with Stick ’Em and recognizing that anyone can build something." Teacher, Singapore ## Let’s get you started! - I am a Teacher or a School: What is in the Classroom Set, what a lesson looks like in your classroom, and how to get started. - I am from a Ministry or an NGO: Public school rollout, curriculum mapping, training 1,000+ teachers, and what it costs per school. - I am a Partner or a Distributor: Partner with us to bring Stick ’Em to your country, and reach ten times more schools across your region. - I already have a Kit: An order, a missing part, a board that will not behave, or an Academy access code. Tell us which and we will sort it. - I am a Parent: Stick ’Em for homes is coming: hands-on learning at the kitchen table, no screen needed. (coming soon)